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At that point, Spellweaver is able to easily solo entire four-player scenarios with the correct items. Another transformational card is Inferno, which is one of the strongest cards in the entire game. Combined with the incredibly potent effects of Cold Fire at level 3, and many Spellweaver's drastically reduce the number of losses they play, instead opting to repeatedly use Cold Fire with their massive stamina to keep large numbers of enemies stunned on a regular basis. At higher levels, she gains access to other sources of the elements, so she no longer has to play losses. A spellweaver is expected to play around 1 loss per rest, which is far beyond the standard for other classes.Īt level 1, the spellweaver is in a unique situation in which she has no non-loss access to elements, meaning you must play losses in order to get the payoffs for them. This results in a unique stamina setup in which losses have a much lower cost, allowing her to freely use them on a regular bases. The Spellweaver's main unique mechanic comes from Reviving Ether, which enables her to recover all her lost cards, almost doubling her otherwise low stamina. While present, dark and light are relegated to a tirtiary theme. She primarily focuses on fire and ice, with a significant number of earth and wind element cards. The Spellweaver is mainly focused on dealing damage to multiple enemies through the use of the element system. Some Spellweavers choose to remain with their society to act as guards against outside threats, but others choose to travel the world, destroying these threats wherever they find them." Mechanical Themes There are many physical threats to the Orchid society, and some are called to join the ancient order of Spellweavers - Orchid sages who are able to draw forth powerful natural forces and craft them into concentrated attacks. "Through deep meditation, some Orchids arrive at the conclusion that proper action requires not only thought and discussion, but also force.